Spiel der Eltern: Medieval II: Total War
Medieval II: Total War - Kingdoms

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Zusammenfassung

Medieval II: Total War Kingdoms ist die offizielle Erweiterung des preisgekrönten Medieval II: Total War aus dem letzten Jahr und bietet den Spielern völlig neue Gebiete zum Erkunden, Truppen zum Befehlen und Feinde zum Erobern.
Kingdoms ist die inhaltsreichste Erweiterung, die jemals für ein Total War Spiel produziert wurde, mit vier neuen kompletten Kampagnen, die sich auf erweiterten Karten der Britischen Inseln, des germanischen Nordeuropas, des Mittleren Ostens und Amerikas befinden. Während Sie in Medieval II nur einen verlockenden Blick auf Südamerika werfen konnten, stehen Ihnen in Kingdoms riesige Landstriche in Nord- und Südamerika zum Erobern zur Verfügung. Ganz neue Fraktionen aus der Neuen Welt sind nun ebenfalls vollständig spielbar, darunter die Azteken, Apachen und Mayas.
Zusammen mit den neuen Karten in den Kampagnen Britannia, Teutonic, Crusades und New World gibt es 13 neue Fraktionen zu spielen, über 110 Einheiten zu kontrollieren und 50 Gebäudetypen, was bis zu 80 Stunden neues Gameplay bedeutet. Kingdoms bietet außerdem neue Mehrspielerkarten und einen Hotseat-Mehrspielermodus, eine Premiere für die Total War-Serie, der es Ihnen ermöglicht, Kampagnenspiele im Modus "Einer gegen Einen" auf demselben Computer zu spielen.


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Medieval II: Total War - Kingdoms Rezensionen und Bewertungen

80
Review by JustSomeGamer [user]
30. Juni 2016

Great strategy game for its time. It is still a good game to this day, but it has clearly aged. The management of your cities for example canGreat strategy game for its time. It is still a good game to this day, but it has clearly aged. The management of your cities for example can be incredibly painful when you have a lot of cities.

90
Review by vangomaextreme [user]
8. September 2013

Adds more depth and content to what was already a stellar game. Simply brilliant and still one of my 'go to' games. Replayability is hugeAdds more depth and content to what was already a stellar game. Simply brilliant and still one of my 'go to' games. Replayability is huge and the extra campaigns and factions round out a fascinating and absorbing look at this turbulent time in world history. You will not be disappointed especially if you loved the original game. Nothing really new here just lots of great additional content. Enjoy!

100
Review by MrFable [user]
9. Februar 2013

Great, just great. Improves the original game a lot. And there are 4 whole campaigns! Each one is really unique so you won't get bored. ThereGreat, just great. Improves the original game a lot. And there are 4 whole campaigns! Each one is really unique so you won't get bored. There are also plenty of new units.

80
Review by Meestykpi [user]
23. September 2007

Total War: Kingdoms gets an 8 from me for 2 reasons. While the devs hold back improvements to make more money from expansions and sequels in Total War: Kingdoms gets an 8 from me for 2 reasons. While the devs hold back improvements to make more money from expansions and sequels in secrecy, and 2nd, for playing it safe and copying a safe formula from other games that already successfully introduced sea warfare in games like Sea Dogs, Age of Sails, BB, VC, Rise and Fall, etc... to their upcoming game. There isn't any new elements to Total War: Kingdoms, because pretty much any contents into Kingdoms are from Rome: Total War. More paint, more scripts, more variety of units, more land to conquer, but all is easily added with the editor. The combat system remains the same as in Rome. AI is still buggy as usual when you watch a battle unfolds before you. You still can observe that the cavalry or even the infantry has a "rigid" behaviour of catching up to the enemy before the final slaughter in which there's a lack of cohesiveness into the mechanics. Also, when you observe one of your units pursuing a spread out enemy unit instead of being close and in formation, that's when you truly see where the game has gone down the drain... It's an awful feeling to see your enemy make a successful escape (just because your units cannot individually spread out to make a final blow to the enemy as they tend to reform themselves somehow, very poor AI) while your own units waste their breath chasing them to the edge of the battle map thus having to fight them again at a later time. Therefore, the devs never improved this engine even after Rome: Total War as they claimed. Definitely not a buy in future games from them if there is little to no changes to the AI behaviour. Those who gave a 10, increase your medication.

100
Review by MikeW. [user]
15. September 2007

I'm giving this expansion a 0 in protest! I was really looking forward to playing the multiplayer campaign hotseat with my brother only I'm giving this expansion a 0 in protest! I was really looking forward to playing the multiplayer campaign hotseat with my brother only to find that when it comes to a fight the attacking player only gets to control his/her side. The defending player has to put his/her troops in the hands of the A.I. As you can imagine this is not acceptable and makes the campaign multiplayer useless!

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Spielinfos
Veröffentlichungsdatum 28. August 2007
Herausgeber The Creative Assembly, Sega, Feral Interactive
Inhalt bewertet T (Teen)
Spiel-Modi Einzelspieler, Multiplayer
Spieler-Perspektiven Vogelperspektive / Isometrisch
Genres Taktisch, Strategie, Rundenbasierte Strategie (TBS)
Themen Historisch
Plattformen Linux, PC (Microsoft Windows), Mac